SR Judging Format

The best Judging criteria Format
Developed over the course of ScooterCON Razor Gnar Tour Nitro World Games Nitro Junior Games ISA World Street Final 2019 Soveriegn Of Street 2022 Event Format & Judging Criteria REVISED: 2022_09_28 By Andrew Broussard, Head-Judge FORMAT Semi-Finals - 2x 45-Second Runs + Single-Trick @ end of each Run - 5x Heats w/ 5x Riders each - Best Run + Single-Trick Attempt Score Counts - Run=70% of Score, Single-Trick=30% of Score - Top-Ten from Semi-Finals will advance to the Finals in a single Heat. Finals Runs - 2x 45-Second Runs - 10-Rider Heat Single-Tricks - 5x Attempts in 30-Minute Heat-Jam Scoring - Best Run Score + 2x Best Single-Trick Scores count toward the Final Score and Ranking. - Final Score 0-300-Points (Run=100pts, Single-Trick #1=100pts, Single-Trick #2=100pts) Best-Trick Best-Trick will take place on the 14-Stair Handrail in a 30-Minute Jam Format and will be open to anyone who would like to enter. Winner will be determined by the full Judging Panel on Overall Impression. JUDGING-CRITERIA OVERVIEW Judges agree to not hold any Bias based on Competitor or Sponsorship Affiliation and agree to give every Competitor and every Run their undivided attention, as well as Practice and Warm-Up Sessions to get an idea of what to expect from each Competitor and how to make proper comparisons amongst Competitor Performance when the Competition begins. Judges are instructed to evaluate the highest Potential-Performance Score then make Deductions based on the Judging-Criteria below. Judges are instructed to begin all evaluation at 50-Points for each Run or Single-Trick attempt; Positive-Performance will be Added to this Score and Negative-Performance will be Deducted from this Score. Starting at a Judging baseline of 50-Points is critical for Judging-Criteria that evaluates a Competitors Performance in comparison to other Competitors of the day, like Originality, where it is impossible to make that evaluation for the first few Competitors, aside from what the Judges observed in Practice, and gives ample room on the Point-Scale to prevent Score-Crowding by the end of the Competition. High-Scores and Low-Scores do not matter when Averaging and Ranking; Individual Judging Consistency is paramount. Judges agree to only discuss Judging-Criteria and not to disclose actual Scores to one another, except Head Judge, for the duration of the event to ensure diverse Scoring and providing well Averages. This is a Competition and it is assumed, and expected, to be Difficult, as such, using Difficulty as a Judging Criteria is redundant. SUMMARY 1. ORIGINALITY (20% in Run, 33.33% in Single-Trick) 2. AMPLITUDE (20% in Run, 33.33% in Single-Trick) 3. STYLE (20% in Run, 33.33% in Single-Trick) 4. VARIETY (20% in Run, 0% in Single-Trick) 5. CONSISTENCY (20% in Run, 0% in Single-Trick - Deductions still apply) CRITERIA 1. ORIGINALITY (20% in Run, 33.33% in Single-Trick) SUMMARY: Maneuver Selection & UOC compared to Competition-Field ADDITIONS: Taking a more unique approach to the types of Maneuvers performed, Obstacles ridden and the Lines that connect them compared to other Competitors. DEDUCTIONS: Doing similar or identical Maneuvers or riding the same Obstacles in the same manner as other Competitors. 2. AMPLITUDE (20% in Run, 33.33% in Single-Trick) SUMMARY: Speed, Distance & Height of Execution ADDITIONS: Riding Fast, flying High and covering Longer Distances during Maneuvers. DEDUCTIONS: Riding Slow, staying Low to the ground and covering Short Distances during Maneuvers. 3. STYLE (20% in Run, 33.33% in Single-Trick) SUMMARY: Subjective Aesthetic Cleanliness and Control in Execution ADDITIONS: Demonstrating a high level of Control and confident Aggression while performing Maneuvers and navigating FOP uniquely, minimizing Pushing. DEDUCTIONS: Mongo-Pushing, Bar-Choking, Swerving, Resetting and general lack of Control and Recklessness. 4. VARIETY (20% in Run, 0% in Single-Trick) SUMMARY: Maneuver Types, Maneuver Quantity & FOP Obstacles used within Run ADDITIONS: Diversity in types and quantity of Maneuvers performed and overall UOC. DEDUCTIONS: Repetition of Maneuvers and use of Obstacles. Low UOC. 5. CONSISTENCY (20% in Run, 0% in Single-Trick – Deductions still apply) SUMMARY: Landing every Maneuver attempted. For Single-Tricks, Only Deductions apply. ADDITIONS: Rolling away from attempted Maneuvers without BTG Contact. DEDUCTIONS: Recovery-Push -1pt, Toe-Drag -2pts, Foot-Drag -3pts, Foot-Down -4pts, Bail -5pts POINT-SCALE Scoring is based on a 0-100-Point range using 2.00 Decimal Points. -RUNS- DNS Did Not Start Low level of Criteria met 00.01- 29.99 Medium level of Criteria met 30.00 -69.99 High level of Criteria met 70.00 -100 -SINGLE-TRICK (FINALS)- DNS Did Not Start Non-make or Trick Attempt Score Refusal 0.00 Elementary level of Criteria met 00.01 - 20.00 Basic level of Criteria met 20.01 - 50.00 Standard level of Criteria met 50.01 - 70.00 Advanced level of Criteria met 70.01 - 80.00 Expert level of Criteria met 80.01 - 90.00 Master level of Criteria met 90.01 - 100.00 DEFINITIONS (alphabetical) ADDITIONS: Points added to build Potential-Performance Score based on Judging-Criteria. AFFILIATION: Association in general; relation; connection; friendship; alliance. AGGRESSION: Bold, forceful, assertive, energetic riding. AVERAGING: A technique of combining Judges Scores and dividing the total Points by the number of Judges to produce the Average Score for a Competition Run or Single-Trick. BAIL: When a Competitor abandons a Maneuver or crashes. Deducted -5-Points. BAR-CHOKING: When a Competitor adjusts their hand grip inward to make bar Maneuvers easier. BIAS: A preference or an inclination, especially one that inhibits impartial judgment. BODY-TO-GROUND (BTG): Any contact of the rolling surface with any part of the Competitors body. BUZZER: The audible signal alerting Competitors and Judges that the Time-Clock has expired. BUZZER-TRICK: If majority of Final-Approach is complete before Buzzer, last Maneuver OR last Bail count towards final Score. Head Judge to determine Buzzer-Trick eligibility using aforementioned Criteria. COMPETITION: The act of Competing, as for profit or a prize; rivalry. COMPEITION-FIELD: The group consisting of all Competitors. COMPETITOR: A registered Rider participating in a Competition. DEDUCTIONS: Points removed from Potential-Performance Score based on Judging-Criteria. DID-NOT-START (DNS): When a Competitor does not take their run due to injury, equipment failure or desire. EXECUTION: The attempt of a Maneuver. FIELD-OF-PLAY (FOP): The designated physical arena where Competitors perform their Maneuvers. FINAL-APPROACH: The last line of riding used to setup for a Maneuver on an Obstacle. FLOW: How fluidly a Competitor navigates the FOP while utilizing Obstacles and performing Maneuvers. FOOT-DRAG: When a Competitors foot comes off the deck after landing a Maneuver and makes contact with the ground. Deducted -3-Points. FOOT-DOWN: When a Competitors foot comes off the deck before landing a Maneuver and makes contact with the ground. Deducted -4-Points. HEAD-JUDGE: Responsible for ensuring Judging Panel maintains Consistent Scoring based on Judging-Criteria, determines Buzzer-Trick eligibility and breaks Ties. HEAT: A small group of Competitors divided from the Competition-Field who Compete in sequence. HEAT-JAM: When Competitors take turns in a Heat sequence with no time on Time-Clock. JAM: When Competitors share the FOP in no particular order with a set amount of time on Time-Clock. JUDGE: A person who possesses expansive knowledge of the sport entrusted with impartially Scoring Competitors Performance to create final Ranking. JUDGING-CRITERIA: The methodology by which Judges make all of their Judgements and Scoring. LINE: The path a rider takes to travel between obstacles. MANEUVER: Any variety of Trick or Stunt performed within FOP. MONGO-PUSHING: When a Competitor Pushes with their front foot, crossing their legs. OBSTACLE: An individual feature within FOP used to perform a Maneuver. PERFORMANCE: A Competitors overall combined Execution of all Maneuvers for Judging. POINT SCALE: The range of Points a Competitor can earn through their Performance; DNS-100. POTENTIAL-PERFORMANCE: The theoretical Score a Competitor would receive if Executing all Maneuvers perfectly. In other words, a Perfect Run. PRACTICE: An opportunity for Competitors to ride the FOP, gain familiarity and plan their Maneuvers. POINTS: The unit of measure by which Judges Score a Competitors Performance. PUSH: The act of propelling oneself forward with a foot to gain needed speed. RANKINGS: The final order of Competitors based on days Performance and Points awarded from Judges. RECOVERY-PUSH: When a Competitor is rolling away from a Maneuver, out of control, and Pushes to avoid a Bail. Deducted -1-Point. RESETTING: When a Competitor stops in a Run to setup for next approach; lacking Flow. RUN: The timed Performance of an individual Competitor within the FOP. SCORE: The final Point total for a Competitors Run or Single-Trick. Used for Ranking. SCORE-CROWDING: A Scoring phenomenon that occurs when a lower level Competitor is Scored too high early on in a Competition leaving very little room on the Point-Scale to properly Score the remaining higher level Competitors resulting in Ties, poor Averaging and poor overall Rankings. SINGLE-TRICK: A maneuver Performed and Scored independently. SWERVING: When a Competitor momentarily loses control or direction and veers off course. TIE: When 2 or more Competitors end with the same Score. Head-Judge must decide final Ranking based on Overall-Impression, Competitors Consistency and overall Performance throughout the Competition. TIME-CLOCK: The device that displays the remaining amount of time in a Competitors Run. TOE-DRAG: When a Competitors foot stays on the deck after landing a Maneuver but their foot placement and trajectory causes their Toe(s) to make contact with the ground. Deducted -2-Points. USE-OF-COURSE (UOC): The manner in which a Competitor navigates the FOP and utilizes the Obstacles. WARM-UP: The final opportunity for Competitors to Practice before their Heat starts.
Top