Ryans Rules
Official S.C.O.O.T. Rules:
Rule #1 Pick an oppenent, dont pick someone who will murder you.
Rule #2 Discuss what boundries your setting ex. no scooterflips, flat, no flyout etc.
Rule #3 Trick must be clean enough to count, you can discuss weather it counts or not with your oppenent.
Rule #4 Video must be Veiwable, can't be horrible quality so nobody can see what your doing.
Rule #5 Each person does his own regular and his own opposite (this rule applies for spins, whips, and barspins if the players spin, whip, and barspin different ways). For example, if your opponent HEELWHIPS naturally and does a trick like a 180 heelwhip out of fakie, that means the other person is allowed to do a 180 tailwhip out of fakie. Same goes with spins.
If you believe there should be another rule post it in this thread.
Lloyds rules
how to play web s.c.o.o.t.:
before you start:
a player offers a challenge by making a thread and asking to play. the player offering the challenge (player 1) sets the game by telling the terrain (all flat, 1 ft kicker, 1080 ramp, ledge, etc. or everything at the same time), the riding style (all combos or single tricks) and can specify if certain tricks are allowed or not. the player taking the challenge (player 2) may accept the game settings or ask to make changes. when the game is set, round 1 starts.
round 1
1. the player offering the challenge (player 1) goes to film a trick, and hosts it for other people to see it.
2. player 2 must go film the trick and host it fot other people to see it.
3. 3 things can then happen:
-first case scenario: player 2 gets the trick.
-second case scenario: player 2 fails to get the trick.
-third case scenario: player 2 skips the round.
what happens next:
-first case scenario: no letter for player 2.
-second case scenario: player 2 gets a letter.
-third case scenario: player 2 gets a letter.
end of round 1
round 2
1. it is now player 2's turn to film a trick and host it for others to see it.
2. player 1 must go film the trick and host it fot other people to see it.
3. 3 things can then happen:
-first case scenario: player 1 gets the trick.
-second case scenario: player 1 fails to get the trick.
-third case scenario: player 1 skips the round.
what happens next:
-first case scenario: no letter for player 1.
-second case scenario: player 1 gets a letter.
-third case scenario: player 1 gets a letter.
end of round 2
round 3
1. it is now again player 1's turn to film a trick, and host it for other people to see it.
2. player 2 must go film the trick and host it fot other people to see it.
3. 3 things can then happen:
-first case scenario: player 2 gets the trick.
-second case scenario: player 2 fails to get the trick.
-third case scenario: player 2 skips the round.
what happens next:
-first case scenario: no letter for player 2.
-second case scenario: player 2 gets a letter.
-third case scenario: player 2 gets a letter.
and the game continues in that matter untill one of the player gets all the letters necessary to form the word s.c.o.o.t.
web scoot rules highlights
-it is always player 1 who starts the game.
-player setting the trick always alternates between each round.
-if the trick is considered to sketchy, both players come to a conclusion about if it counts or not. If no conclusion is made, the it is the audience (other members from SR) who will give their opinion on the trick.
-trick to always match your riding skills (ex: no dan barret vs lloyd bureau scoot)
-player 1 always keeps the scores on the the first page so others don't have to scroll through the pages to know what's going on.
-this is web s.c.o.o.t., you can do as many attempts to try the trick as you want since there is no way to verify if it was landed first try or not. that is why we try and make harder tricks.
and this is how you play web s.c.o.o.t. If there are any errors please post to tell me about it and Ill correct them. I you have any ideas about important points to mention, please tell me also. thank you for your feedback
Official S.C.O.O.T. Rules:
Rule #1 Pick an oppenent, dont pick someone who will murder you.
Rule #2 Discuss what boundries your setting ex. no scooterflips, flat, no flyout etc.
Rule #3 Trick must be clean enough to count, you can discuss weather it counts or not with your oppenent.
Rule #4 Video must be Veiwable, can't be horrible quality so nobody can see what your doing.
Rule #5 Each person does his own regular and his own opposite (this rule applies for spins, whips, and barspins if the players spin, whip, and barspin different ways). For example, if your opponent HEELWHIPS naturally and does a trick like a 180 heelwhip out of fakie, that means the other person is allowed to do a 180 tailwhip out of fakie. Same goes with spins.
If you believe there should be another rule post it in this thread.
Lloyds rules
how to play web s.c.o.o.t.:
before you start:
a player offers a challenge by making a thread and asking to play. the player offering the challenge (player 1) sets the game by telling the terrain (all flat, 1 ft kicker, 1080 ramp, ledge, etc. or everything at the same time), the riding style (all combos or single tricks) and can specify if certain tricks are allowed or not. the player taking the challenge (player 2) may accept the game settings or ask to make changes. when the game is set, round 1 starts.
round 1
1. the player offering the challenge (player 1) goes to film a trick, and hosts it for other people to see it.
2. player 2 must go film the trick and host it fot other people to see it.
3. 3 things can then happen:
-first case scenario: player 2 gets the trick.
-second case scenario: player 2 fails to get the trick.
-third case scenario: player 2 skips the round.
what happens next:
-first case scenario: no letter for player 2.
-second case scenario: player 2 gets a letter.
-third case scenario: player 2 gets a letter.
end of round 1
round 2
1. it is now player 2's turn to film a trick and host it for others to see it.
2. player 1 must go film the trick and host it fot other people to see it.
3. 3 things can then happen:
-first case scenario: player 1 gets the trick.
-second case scenario: player 1 fails to get the trick.
-third case scenario: player 1 skips the round.
what happens next:
-first case scenario: no letter for player 1.
-second case scenario: player 1 gets a letter.
-third case scenario: player 1 gets a letter.
end of round 2
round 3
1. it is now again player 1's turn to film a trick, and host it for other people to see it.
2. player 2 must go film the trick and host it fot other people to see it.
3. 3 things can then happen:
-first case scenario: player 2 gets the trick.
-second case scenario: player 2 fails to get the trick.
-third case scenario: player 2 skips the round.
what happens next:
-first case scenario: no letter for player 2.
-second case scenario: player 2 gets a letter.
-third case scenario: player 2 gets a letter.
and the game continues in that matter untill one of the player gets all the letters necessary to form the word s.c.o.o.t.
web scoot rules highlights
-it is always player 1 who starts the game.
-player setting the trick always alternates between each round.
-if the trick is considered to sketchy, both players come to a conclusion about if it counts or not. If no conclusion is made, the it is the audience (other members from SR) who will give their opinion on the trick.
-trick to always match your riding skills (ex: no dan barret vs lloyd bureau scoot)
-player 1 always keeps the scores on the the first page so others don't have to scroll through the pages to know what's going on.
-this is web s.c.o.o.t., you can do as many attempts to try the trick as you want since there is no way to verify if it was landed first try or not. that is why we try and make harder tricks.
and this is how you play web s.c.o.o.t. If there are any errors please post to tell me about it and Ill correct them. I you have any ideas about important points to mention, please tell me also. thank you for your feedback