tony hawk pro skater

VillageFox

Steel Member
i have the 1st(n64) 2nd(ps1), 3rd(ps1), 4th (ps2) thug(ps2), thug2 (ps2).got thug2 for like 10 bucks and played it once. it sucks. i much rather play the 4th one. i rented american wastland and i hated it, i got it for the bmx and it sucked. the first one is the best..........mat hoffman 2 for ps2 beats them all.
 

silksimon

Member
man project 8 looks tight but that shit better come out on playstation and not just Xbox.

now that i think maybe the game didn't get easier maybe we got better (speaking for people who played all of them and owned everyone).

besides that i still think that tonyhawk is best game ever. its also the longest series that kept intrest and players.
 
What I hate is that the game gets optimised for 'pro gamers' with new solutions like runouts just for million point combos and whatnot. What I would really love would be stats for consistancy for certain tricks, like for example at the beginning you would be able to land a kickflip in like 100 tries but you would increase the kickflipping ability by trying and doing them more, the pro skaters would have those consistancy bars high but yet it would be hard to land multiple combos.
 

Corey

Member
u know how they make new age racing games more realistic with the weight of the cars and how they drive as if to make it seem like you are actually driving a car and not just pressing buttons, well sorta agreeing with petes idea, itd be cool to have the physics exactly like real life, with the same weight etc, idk
 
We just need a skateboarding simulator. Or better a scootering simulator. Another stuff that would boost up realism would be:
1.Breaking stuff.
2.Spin physics (backflips, 360s) in a way of a key/combination which loads a bar when pressed before jumping, the longer you press, the faster will the rider spin; this way you woulndt be able to stop spinnin in midair and you could vary the spin speed depending on what you're doing, like you spin a 180 down a big set slower than a 720 over a boxjump.
3.An option of a real injury and death mode, like in roguelike games; these are text mode RPGs, you only have one slot to save the game and you can save it only when quitting the game, if your character dies the save data is deleted.
4.NO AIRING QUATERPIPES THE STIFF WAY, the position you lean in when riding into the pipe would depend if youre gona air it, jump into a stall or do a flyout.

Constructive criticism rules.
 
yeah man its a video game if i whnt it real ill just go do it in Real life. and on tony hawk whn your play u dont have to do 10000 point combos. u can do small stuff. that what i do whn im play. unless im online pwning soem noobies. and yeah THP8 looks sick i have a few traillers downloaded on my 360.
 

Steezeman

Administrator
Yeah what Cary said is true, what I usually do in American Wasteland is wallrides, manny's, power and bert slides. I don't only do that but most of the time I do.
 
Top