MXRider :: Scooter Game :: V1.2 UPLOADED

Lol, it took all day to get to lv2. I'm still not used to the controlls, I can't spin worth shit so i just don't mess with spines, flips, or spins because I crash on them 90% of the time. I find a ramp and hit it over and over doing different trick combos.
 
I still have trouble with manuals, and since there's a glitch with it i don't mess with them at all. Pisses me off when I get a good run going and then BAM! error, crash, lose my points. :(
 

Madis

Super Geek
Staff member
Too bad there's no live score counter.

Will Bied. said:
I still have trouble with manuals, and since there's a glitch with it i don't mess with them at all. Pisses me off when I get a good run going and then BAM! error, crash, lose my points. :(
Hah, i love spines (i hate them in real life though lol). I haven't 360ed one yet though. Only done like flip quadwhips late bars :D
 

Madis

Super Geek
Staff member
ERROR said:
Script 'Advaced Message Script' line 651: NoMethodError occured.

undefined method `screen_x`for nil:NilClass
Happened when i hit transfers' tutorial.

Anyway, got new version, and got all stuff unlocked in 15 minutes. I guess i got used to it. Flairs took time, got dubflips on qp and spines, big qp-qp transfers took time, spines were pretty easy, 360s over spine took time to get them, and manual combos took the most, i had gone through the tutorial lol. Pretty amazing thing.

My favorite is the 2nd line from the bottom on level 3.
 
im now in level 5 it's easy :p
but i still get this
3445f7p.jpg
 

Madis

Super Geek
Staff member
Ha, i guess having problems to get that program work on your PC is a bigger problem than having a really slow computer and playing really laggy w/ it lol.
 
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