NEW AND IMPROVED! TRICKS YOU NEED HELP WITH ZOMG

brandon kilbury

Super Moderator
UNDER CONSTRUCTION

I went through the "TRICKS YOU NEED HELP WITH THREAD" and took out some common tricks in there so instead of searching 40-50 pages, people can just scan one post for the trick they want to learn. I've also taken links from the "TRICK TIP VIDEOS" thread and tacked them onto the appropriate trick tip here.

All trick tips were written by myself, unless otherwise specified. Video credit is in the "TRICK TIP VIDEO" thread, it shouldn't be hard to figure out just by watching though.


Please read first, if your trick isn't in the list you can post and ask for help in here and myself or someone can post, I'll get around to editing it into this original post so that the pages don't stack up.


360 barspin: Make sure to barspin fast, it helps to do more of a pass than a barspin at first. http://www.youtube.com/watch?v=CWr8jC07OPM

360ing flyboxes: the bigger the box, the earlier you jump. drop your shoulder and look around your arm, not over your shoulder. practice.

360 whips:come off the ramp exactly as you would for a 360, and kick the tialwhip right off, use your arms to get it around and try to catch by feel, its hard to get the full 360 unless you really focus on JUST the 360 and just kind of tailwhip by feel, which is why you need to have tailwhips realllll dialed to get 3 whips good. just catch at 180 or whatever and then wait for the 360 to come around. just remember to whip it fast but focus like 90% on the 360

360 double, triple, quad whip: Make sure you have 360 with one less tailwhip completely dialed, eg: for 360 triple make sure you can 360 double without even thinking. As you do more tailwhip, you'll have to spin way harder at the beginning THEN worry about tailwhipping really fast, catching, and hopefully you'll have enough time to bring the spin around. Forget about the 360 while you're whipping, if you threw hard enough at the start you should make it.

540: (to fakie:) just spin a 360 a little harder and DON'T try to spot at 360, if you look down at 360 you'll have trouble commiting to the full 5. DO, however, try to push the bars out a bit to slow your spin before you land so you have time to set up your landing. It's real hard to ride away if you spin like mad all the way until you hit the ground.

airing quarters: Well it helps to have a quarter thats decent for airing, not the "quarters" you find at a lot of metal parks where they are mellow as hell. but yea find a quarter that goes pretty close to vert, obviously come at it with more speed than you would to stall it, just pop off the coping and keep your eyes on the transition, and its probably better to learn early on - dont hit your brake at all coming up the quarter, when i first learned i rode with my heel over the brake and every time i rode up a quarter i would hit the brake without noticing, so you really gotta pay attention to that and make sure you dont do it, once youre more comfortable with airs it will make it a lott easier to get them higher

backflip: Find a decent ramp, a flybox or quarter 4-5 feet tall is good to start. Obviously learning in foam is a smart idea. People really overthink them, it's nothing more than leaning back and tucking, it's just the timing that takes a few tries to figure out. You gotta just follow the tranny, it's not like a backflip on feet or trampoline where you jump THEN flip. With a scooter you just fall back into the flip while you go up the ramp. Spot, land. http://www.youtube.com/watch?v=-xfnECUPBI8

barspin - Ride at a confortable speed, best to start low and learn them on flat... simply jump and flick the bars with your fingers, it takes time to learn how to catch, but just practice. -Danny Warwick http://www.youtube.com/watch?v=AHD7--otpNc&feature=related http://www.youtube.com/watch?v=hwGO5P9Lor4&feature=channel_page http://www.youtube.com/watch?v=10BDemiDRa4 http://www.youtube.com/watch?v=gMcAVscdnyQ

bar to whip: The biggest thing is to make sure you catch the barspin AND get your other hand back on before you start the whip. once both hands are on and you whip it's the same as a regular tailwhip, just make it fast and you shouldn't have too much trouble getting it.

briflip:... just don't do them http://www.youtube.com/watch?v=371sworSIgU http://www.youtube.com/watch?v=2M11rmwmTIs http://www.youtube.com/watch?v=RVzcbzOxpe0&feature=related http://www.youtube.com/watch?v=AUGil7JgQyk

decade: They seem way easier if you spin fs, even if you spin 360s bs regular. to start off it really does seem to help if you try to kick yourself in the ass with your heels.. not sure why that one works but it seems to for everyone. Make sure to carve a bit still and jump hard. http://www.youtube.com/watch?v=4n6ojdKN9jQ

fakie: Practice, steer to keep your balance. it helps to just roll down a bank or quarter fakie at first, as 180ing into a perfect fakie takes a lot of practice. http://www.youtube.com/watch?v=YRO6rdzPgSk

fakie manual: Learn brakeless manuals first (going forward), lean back and just focus on staying straight. if you stay completely straight it's not so hard to balance, but when you start leaning to the sides it just gets crazy. practice a ton, it's the same as nose manuals.. don't expect to get it right off, it'll take a longgg time

flat tricks: double whips, triple whips, fingerwhips, truckdrivers, etc.. are all a matter of working your way down. Start off with ledges, then maybe try a manual pad, then a curb, into a bank, all of these are good ways to work your way down. You need to do the trick with the same confidence as you would if you were doing it on something you've landed before. Jump hard and don't get discouraged, this is one of the hardest aspects of riding is taking your tricks lower and lower, but once you can do them flat, you can do them on anything! (p.s. once you cna get them flat, reverse the order, learn UP curbs, then UP manny pads..)

fingerwhip: Jump and take your feet off, pull the scooter up while you reach down with your hand. Hit the deck hard with your fingers (not hand), and then get that hand back on the bar fast so you can use your wrists like a tailwhip. Lean forward so the scooter is right underneath you. http://www.youtube.com/watch?v=pPP3TAvD30E&feature=related http://www.youtube.com/watch?v=O9KEEV-_Pms

frontflip: Throw yourself over the bars, tuck up a lot, when you see the wall or trees that are in front of you get ready to land. The big thing is timing, for a big quarter or box throw yourself a little later, for smaller boxes throw a little earlier and a lot harder.

front scooterflip/briflip it hurts me to put them in the same category.. but it's mostly a matter of practicing the motion on flat then taking it to a ramp. pull the bars toward your hip, then up and around to get the scooter flipping. for scooterflip, take off your outside hand and reach under to grab the bar again and help pull the scooter around. for briflip, x-up halfway through to let the scooter flip without taking a hand off. http://www.youtube.com/watch?v=AeVGz8_APIM http://www.youtube.com/watch?v=wvwtODABtyQ http://www.youtube.com/watch?v=MTMfaDMdfQM

hang 5: put your foot on your folding mechanism or front of the deck, wherever is comfortable for you. Push your bars forward while hopping a little just to take weight off your foot while the scooter tips forward. It'll take a long time to find the balance point and hold them, but keeping your arms and legs straight helps a lot so that your movement is limited and you won't throw yourself off as easily. I tend to hang my foot pretty close to the ground and balancing with that is pretty easy to figure out. Don't be afraid of going over the bars, it's gunna happen if you're commiting like you should. hopping in: as with nose manuals, you can "j-hop" into them, but you need to lean more forward than a normal bunnyhop. still hop off your back wheel, but push forward while you do it, so that you're tipping forward as you go up, then you can land in or near the balance point. http://www.youtube.com/watch?v=sVCXi-rkdkE

heelwhip rewind: Heelwhip, put your back foot down to catch it, and start to catch, but then kick it back tailwhip, if you tailwhip normally it will be really easy to catch and land if you have the airtime. Make sure to use your wrists for both directions.

indy/tailgrab: Pull your bars up with the hand you aren't grabbing with, and tuck up your heels toward your butt, grab the deck or back wheel depending on which grab you're learning, and then grab back on. http://www.youtube.com/watch?v=nWWjU0Ht1yU http://www.youtube.com/watch?v=jyjndprrkDo

invert: see "table"

manuals: Lean back and use your brake a bit to help balance, if you lean too far back you can tap it to drop your front end. trick in/out: For tricks in, make sure you can hop into manuals, and obviously manual pretty easily. There's not much of a trick to it other than catching the trick exactly as you would manual. eg: barspin in, make sure to catch the bars good so when you land you're in position to manual, tailwhip in, make sure to catch the deck with your feet in the position you would use to manual. For tricks out you gotta make sure you have a solid manual going, and that you are RIGHT at the balance point so when you jump you go straight up instead of forward or backward. http://www.youtube.com/watch?v=upupmYBtQQ0

nose manuals: foot position isn't really important, whatever is comfortable. Push forward and straighten your arms. I find it easiest to look at my front wheel or right in front of it, and with practice you'll find the balance point. If you're commiting to them at first, you WILL go over your bars, don't be afraid to do it, just push the scooter between your legs and jump over the bars, it's real easy to bail and just walk out of it. To hold nose manuals, the biggest thing that helped me was to use my head to balance. It doesn't have a huge influence which is good, because too much movement in any direction will knock you out of the manual real easily. bending your knees is helpful but make sure to control your movement as much as possible. hopping in: j-hop but instead of keeping your weight over your back wheel, lean over the bars as soon as you start to leave the ground. it's a weird feeling to get used to, but it helps to push your front wheel down onto the obstacle as soon as it clears it while your back wheel continues to travel upward, then you'll hopefully land in the balance point. http://www.youtube.com/watch?v=Nk7F0aBkQQo

Rotorwhip/Fullwhip: The easiest way for rotors, your going to throw a tailwhip Not the fastes whip...just a nice tailwhip, When the deck is about 180, meaning right in front of you...is when you would throw your bars, catch them, and the scooter will be coming back around...Lean forward over your bars as you throw them, alot of times if you throw your whip, and then throw your bars while leaning back, the scooter will freak out and go emo...So lean over your bars as you throw your barspin in the middle of your tailwhip. -Steven T

sliders:
fakie:
lean back and turn your bars 90 degrees (make sure to turn them fast). Balancing is a matter of steering, to steer the front end to the right, turn your bars a little more than 90, to steer to the left turn them back less than 90. http://www.youtube.com/watch?v=of77kL67EiY front/forward: (although jon is best, I'm gunna try and explain them in more detail).. Start out on a slick surface, carve the opposite way you want to turn your bars, then carve back while turning your bars 90 quickly. lean back enough to take the weight off your front wheel, but keep it on the ground. Keep the bars straight up and down and keep your weight centered over the scooter, not left or right. Steering/balancing is the opposite as fakie sliders. to steer left, push the front wheel a little bit left while turning more than 90, and for right, push right while turning your bars back less than 90. These are much harder than fakie sliders since it slides harder forward than it does in fakie, and the steering part takes a while to get down well. http://vimeo.com/1485666

table/invert: it helps for me to put my feet side by side and a little more sideways than I usually ride and toward the brake. I hit the jump and pull my inside hand up over my other hand to turn the steertube to the side and up a bit, I tuck up my knees, toes down. You definitely need to let your feet shift around on the griptape a bit for an invert as is basically a table, then the scooter turns a bit so the front wheel points up. http://vimeo.com/648317

tailwhip, double tailwhip, triple.. etc: For single whips, just jump and kick your feet toward your heels, it helps to hang your toes over the edge of the deck a bit when you're starting. Use your wrists to spin the deck around faster. keep your eyes on it and just aim your feet for the deck when it comes around. Practice the spinning with the wrists just standing next to the scooter a LOT, it's the most important part. http://www.youtube.com/watch?v=TDSTCWFOgCk http://www.youtube.com/watch?v=bugS-aAhM0I&feature=related http://www.youtube.com/watch?v=yBCW72e12ZY Especially forrrrrrr multiple tailwhips: to add a whip it's just a matter of spinning the deck faster (wrists!) and keeping the scooter right underneath you, this is the hardest part for most people. If you tailwhip out in front of you it won't be under your feet when the deck makes it around, so tailwhip and make sure the deck comes around underneath your feet, keep it going then aim for the deck with your feet just like single whips. http://www.youtube.com/watch?v=-xwx7T5qU0Q

tailwhip to barspin:Decent size ramp, and you NEED to be good at catching your whips high and fast, Your gonna whip it as fast as you can, and catch it as soon as possible, as soon as your feet ARE ON THE DECK...THEN your gonna want to throw your bars...Catching the whip early is the main part of this trick. - Steven T http://www.youtube.com/watch?v=iON1LVVcwVk

tailwhip to fingerwhip: Tailwhip and take your hand off around 1/2 way, the fingerwhip isn't the same as normal fingerwhips since the deck is spinning, just kind of hit it on it's way around then get your hand back on. Focus on keeping the deck level the whole time. Lean forward so the scooter stays underneath you.

tailwhip rewind: Tailwhip and when the scooter is about 45 degrees away from the full whip, kick it with the BOTTOM of your foot (either foot works) while rotating your wrists for a heelwhip. Make sure to use your wrists for both whips.

tuck no-hander: Jump and (as elmer described to me..) tuck your knees up like you're sitting in a chair, keep the bars in your lap, not just pinched in your knees, throw hands off, and then move your legs back while grabbing the bars. http://www.youtube.com/watch?v=YazV4yy4ad0

turndown: I'll let the videos explain. note-a turndown spinning fs is a lookback. http://au.youtube.com/watch?v=_8RD7bnd8wA http://www.youtube.com/watch?v=EgrBz54KVyU
 

brandon kilbury

Super Moderator
they were interesting when people first started learning them because it was a new trick people could add to their bag and combo real well.

Now new riders think they look real cool and learn them before any other basics so you get these little groms that can do an infinite number of briflip combos but can't barely do any other trick. I've seen videos where the kid does a briflip late whip air and a flat doublewhip in the same video. Every single rider nowadays whores them, and not only do they just get played out, but front bris are quite possibly the most disgusting trick in the sport and a disgrace to front scooterflips which actually look good.

One last note is that people now are getting to the point where the only new tricks being done are new briflip combos rather than you know.. ACTUALLY coming up with a new trick. I try my best never to do briflips becuase I know I personally am not impressed in the least by them and I'd rather make my riding look good than show the world another buttercup. If I can help rid the world of briflips by keeping how-to videos or trick tips about them to a minimum, I will definitely do just that.
 

jammo

Bronze member
yeah i agreee with bk, i can't bri well and dont plan on cleaning them up i dont really like them inwards and front scooter flips are better...
working on good inverts and tabos atm
 
hmm.. i can get my airs really high now and smooth too, so yesterday i tried air TRICKS, i got a bar spin air like a metre over the couping :) so happy :D any one got advice for a whip air? i try but i cant keep it levelm so i catch with one foot, looks goon as, then my other foot is dangling off the other side lol.. any tips would help :D thanks
 

J SWEETS

I'M CB!
i hate bris. but i gotta admit there kinda fun to learn. i almost got them. but i dont plan on learning them any further then just normal bris. no buttercups or any of that shit.
 
im having trouble with manuals i can do them one footed but not with 2 very well i keep braking on accident any advice?
 
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