S.C.O.O.T. dice?

well i went in to my local skate shop to pick up some new griptape for my scooter and i saw these dice for skateboarding, they use em in the berrics and bet money and stuff its pretyy cool.

this is what im talking about here [link=http://www.sk8dice.com/index.html[/link]
im not shure if that link will work so http://www.sk8dice.com/index.html

and i was thinking if this idea could even be applied to scooters, and if it could how would it be done like what would be on what dice ?
 
StevenEsposito. said:
Do you know Brandon? Hes from Maspeth too.
i love brandon rode wid him a wile ago but chiled wid him like 2 days ago i think

and yea i thought it wuold get borring to but like for skateboarding they prety much cover every flat trick and i gues they would for scooters to, im like staring at 4 dice right now trying to figure out how to assign the numbers to tricks lolz
 
like ill just put this out there and you guys could do whatever with it(im just gona think about it and like type so yea lolz)

use 3 dice
2 dice get this
1=switch
2=opposite
3=fs
4=bs
5=180
6=360

and another dice gets this
1=barspin
2=tailwip
3=heelwip
4=?
5=?
6=?

so like when u roll them a result like
on the first 2 dice u get a 5 and a 2 would be 180 and opposite and on the third dice you get a 1 it would just be 180 opposite barspin
i think that would kinda work out right?
 
Rob Touchek said:
like ill just put this out there and you guys could do whatever with it(im just gona think about it and like type so yea lolz)

use 3 dice
2 dice get this
1=switch
2=opposite
3=fs
4=bs
5=180
6=360

and another dice gets this
1=barspin
2=tailwip
3=heelwip
4=?
5=?
6=?

so like when u roll them a result like
on the first 2 dice u get a 5 and a 2 would be 180 and opposite and on the third dice you get a 1 it would just be 180 opposite barspin
i think that would kinda work out right?

yea i was sorta thinking the same thing
xcept the one i made was a bit different
dice 1 has
1- regular 2-goofy 3-ski 4-regular 5-goofy 6-ski
dice 2 has
1- fakie 2-normal 3-sex change [have to land in sexchange] 4-180 5-360 6- halfcab [out of fakie]
dice 3 has
1-tailwhip 2-barspin 3-double of anything 4-heelwhip 5- dubwhip of somesort 6- x-up
and if playing in a park you have a 4th dice that has
1- launch out 2- 180 air 3-flat 4-launch 5-air/180 6-flat
then you could have more difficult tricks for normal flat stuff like
1- deckgrab 2-frontnose grab 3-tuck 4-bri/scooterflip 5-turndown 6- inward/front scooter
theres many ways for this
 
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