NEW AND IMPROVED! TRICKS YOU NEED HELP WITH ZOMG

Ignacho

Silver Member
No its still a fakie feeble. A feeble isn't because its on a ledge, its because its on your back dropout. Thats the difference between a boardslide and a feeble.
I thought that feeble is when you have your front wheel on the obstacle, here meaning on the rail
 

Ignacho

Silver Member
can't do finger, 3 whips or fullwhips, but whip bars you just have to catch the whip really early and just commit to the bar, like don't pussy out on that bar, I had problems doing the bar afterwards, but when you commit, it's not that hard actually
 

Chrispy

Silver Member
Bump, but better than making a new thread. Does anyone have tips on double whips or heel whips?
Heel whips i bring them way up and can't keep it under me and double whips i straight can not get past the first whip. This is all flat btw i'm thinking of making a kicker to make this shit easier lol
 
buckle up, I'm going to try to be as helpful as possible in my peak of bordeom

Heels:
How well can you tailwhip? Heelwhips are an awkward trick Remember like any whip, it's all wrists, but because the deck is behind you and also very unnatural feeling, I find that you really gotta wrist those bitches to where you want them to go. It really is just doing the opposite motion with you wrists and guiding the deck to your feet, all while feeling very unfamiliar. My personal tip and suggestion: I like to try to snap the deck back to my heels (using my wrists) once it makes it a little past half way. It usually forces the deck to go to my feet and also dips them so it makes the catch/meet easier. It also makes the motion a lot easier by breaking it into 2 smaller movements instead of 1 grand movement. Think how people describe 360 whips as a 180 whip 180, or a 540 as a 360 plus 180 to make them easier to learn. This also makes the heelwhip look nice and sideways while in air (the steezy way to do a hwhip.) If you can't keep a single heel underneath you, you're probably just unfamiliar with the motion and compensating by throwing the trick out in front of you, a trend when learning any sort of whip. Keep practicing. It'll always feel a level of weird (IMO) but you get used to it. The other thing I find when tailwhipping is that the moment you start the whip you're already getting ready to catch it, if that makes sense. Like, your body is already leaning in to the whip because the whip is happening right in front of you and you're also staring directly at it. On the other hand, the heelwhip finishes up behind you and you gotta just get a feel for how the decks spinning and where its gonna end. I find they're about impossible to catch 3/4 of the way because catching with you foot backwards is unnatural as shit. You just gotta guide them to your feet. Much more technique than a tailwhip, and you need to muscle the motion a lot harder to land straight. You may find yourself having to reallllly force the motion until it starts to feel natural to you. Heelwhips still require my full fucking attention. A tendency with heelwhips is for the deck to like / or \ instead of l. Only settle for l.

Highly recommend learning them, a lot of people will agree they're one of the most fun basic tricks you can do the better you get at them. They just feel good.

Doubles: (easier to give tips on this one)
First, trying to learn doubles flat before anything is a pretty rough idea. I'd highly recommend you get a kicker set up.You dont need anything official, cinder blocks, a wooden plank, and plywood to lay on the bottom (for transition to plank) always worked for me. The key to this one will be lots of practice. You'll likely have many attempts where you don't feel like you're getting any closer, just training your body to get a feel for the motion and conditioning your muscles. THIS TRICK IS ALL WRISTS. Whenever you're not standing on your deck, spin a double with your wrists whenever. Get a feel for spinning.

Biggest tip: Keep the deck underneath you. How do you do this?

1. Make sure the deck is totally straight in the air when you start the whip. If it's dipped it will get out in front of you.

1.5 To compensate, when you start the whip, pull the bars in just a little bit towards you while pushing down on the front end. This forces the deck to get straight underneath you. You may find yourself having to tell yourself this or it may just come natural. I still envision it in my head.

2. Once the deck is straight and the whip is started, lock it in place with you arms. How? Think of it like standing on your feet with your legs spread apart and youre dangling your scooter like a pendulem. Now, when its right between you legs you find yourself holding the deck completely straight and in place. You're not letting the deck fluctuate at all. You're not letting it go back or forth. It's not going side to side, it's just still and straight as your arm muscles are locked and keeping it there.

3. Wrists wrists wrists. Once the trick is set up and you understand the motion, the actual trick is really easy. The deck is straight, underneath you, and not moving at all. You don't need to kick hard, flail your body, throw out your arms, none of that. You just keep the deck locked and flick the deck twice around its axis. You want it to be as tight of a motion as possible. If the scooter stays straight and you get a very tight compact flick where you're not flailing the deck all around, you'll find the deck will mostly spin itself and you'll land fairly easily.

How well can you single whip? Though not necessary, I highly recommend mastering tailwhips before learning doubles. If you haven't already, learn how to catch whips instead of meeting the deck on the ground. Be able to do them while riding fast and do them off things with confidence. This will make learning doubles feel much more natural.
 

Chrispy

Silver Member
long post/quote]
I can tailwhip decently its just i noticed that i don't jump then throw it, i just throw it and jump pretty much at the same time. I can whip off stuff and up a curb lol. Would it help if i got a video of me trying all the tricks you listed? I have practice out the ass this week but i think i can squeeze a sesh in there haha
 

JasonxB

Steel Member
Basically do a heelwhip and carve in and spin, you usually land more on your toes than your heels.

Anyone got one for 3 whips, fingerwhips, whip bars or fullwhips?
For 3 whips its easy to learn them flyout if you can 360 out of the ramp you try them on. When you jump throw it like a 180 tailwhip and catch the whip as soon as possible then turn your shoulder hard to finish the spin. After a while you can keep your shoulder turned while your'e catching the whip. I can't do them flat yet so I can't help you with that.
 

Bror Svensson

Gold Member
Basically do a heelwhip and carve in and spin, you usually land more on your toes than your heels.

Anyone got one for 3 whips, fingerwhips, whip bars or fullwhips?
for finger whips pull the deck up to you and do not reach down, then smack the deck as hard as you can. Then put your hand as fast as you can to your bar.
 

JasonxB

Steel Member
Can someone help me with frontside 360s (heelwhip way)? I can get them like 1/5 times. Also 360 downside heelwhips.
 

CoryR

Silver Member
yo how do you bri
do the motions flat and learn them flyout and dont be the kids that complain they cant bri when they get like 1 inch of air, just mob at it and thrown it, and then bring regular bris to a quarter and it will help you throw them, and for inwards just go for it pretty much
 

Chrispy

Silver Member
I'm scared of decapitating me self lol or getting hit in the face with my deck. But i wanna try em next time i go to a park
 
Top